Neon Runner game redesign and re-imagination [Dev. notes 1]

Neon Runner game redesign and re-imagination [Dev. notes 1]

Months ago I posted about my new game in Unreal Engine 4. And how it should look like. Now when I have developed most of gameplay, created main menu and some level generators, I can show you the results. Main Menu Previous concept of main menu was in light colors and nice big buttons. But …

Allegorithmic releases free tools for Substance Designer

Allegorithmic releases free tools for Substance Designer

Update 5.6 will add new tools and filters for its photogrammetric workflows. Allegorithmic has annouced a free update for Substance Designer. Update 5.6 will enable useres to “blend scanned materials” with the software and is the first of other promised editions that will help scan-based material authoring. As part of the free update there are …

Unreal Engine 4 adds Google Daydream support

Unreal Engine 4 adds Google Daydream support

Integration available now through GitHub, with binary tools launch arriving in 4.12 update on June 1st Developers can now use Unreal to create games for Google’s new mobile VR platform, Daydream. The Android-powered virtual reality system was unveiled at this week’s I/O conference, with Epic CTO Kim Libreri taking to the stage to confirm that …

The Witcher 3 – Blood and Wine

The Witcher 3 – Blood and Wine

[UPDATE] CD Projekt Red’s Marcin Momot told GameSpot that the 10-15 GB file size pertains specifically to the expansion itself. There will also be a patch for all players that goes live alongside the update, but it will be smaller in size, he said. The original story is below. With the release of The Witcher …